IPhysics 1.5 by Umar Nizamani (Rapchik Programmer)
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IPhysics is a set of classes for using the Newton Game Dynamics engine 
with the Irrlicht 3D engine.

This package contains:

- Documentation (in docs/index.html)

- Source code (in /source)

- Precompiled examples (in /bin)

- Source code of the precompiled examples (in /examples/)


The website for IPhysics is: http://iphysics.sourceforge.net

You can email me concerning IPhysics at: umarnizamani@users.sourceforge.net

IPhysics Copyright (c) Umar Nizamani
Based on the original wrapper created by Nick Hodges.

For license details see license.txt

changes: (1.2 - 1.5)
- added all joints supported by newton.
- added character controller class.
- added newton utilities (raycast etc).
- added support for serializing entities.
- added support for making loaded meshes as dynamic entities.

Changes: (1.1 - 1.2)
- doxygen documentation! much better
- fixed support for all three vertex types when using SPhysicsStaticMesh
- fixed removing redundant constructors for abstract classes which were annoying some compilers

Changes: (1.0 - 1.1)

- added ability to set size and mass of test entities
- added ability to set world size
- added fixed framerate mode

- fixed timing and updates - now can either have a fixed frame rate or be updated every frame
