#ifndef CPHYSICSWATER_H
#define CPHYSICSWATER_H

#include "PhysicsGlobal.h"
#include "CPhysicsEntity.h"

class CPhysicsWater
{
public:
	void init(NewtonWorld* world, IrrlichtDevice* device);
	
private:
	static int _cdecl WaterBeginContact (const NewtonMaterial* material, const NewtonBody* body0, const NewtonBody* body1);

	static const NewtonBody* m_waterBody;

	NewtonWorld* m_world;
	IrrlichtDevice* m_device;
};

#endif