
#ifndef __PhysicsGlobal_h
#define __PhysicsGlobal_h


#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <iostream>
#include <stdarg.h>

#include <Irrlicht.h>
#include <Newton.h>

#pragma comment(lib, "Irrlicht.lib")
#pragma comment(lib, "Newton.lib")


using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;



const f32 NewtonToIrr = 32; /// Newton to Irr
const f32 IrrToNewton = 0.03125; /// 1 / Newton to Irr 
const f32 EulerMultiple = 57.295779513082320876798154814105f; /// Euler multiple for calculating rotations
const float InvPi = 0.0174532f; /// PI / 180

#endif