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# IMaterialCallback Member List

This is the complete list of members for IMaterialCallback, including all inherited members.

beginCallback() | IMaterialCallback | `[inline, virtual]`
beginContact(const NewtonMaterial *material, const NewtonBody *body0, const NewtonBody *body1) | IMaterialCallback | `[static]`
contactRotateTangentDirections(vector3df alignVector) | IMaterialCallback |
disableContact(bool disable) | IMaterialCallback |
endCallback() | IMaterialCallback | `[inline, virtual]`
endContact(const NewtonMaterial *material) | IMaterialCallback | `[static]`
getBodyCollisionID() | IMaterialCallback |
getContactFaceAttribute() | IMaterialCallback |
getContactForce() | IMaterialCallback |
getContactNormal() | IMaterialCallback |
getContactNormalSpeed() | IMaterialCallback |
getContactPosition() | IMaterialCallback |
getContactPrimaryTangent() | IMaterialCallback |
getContactSecondaryTangent() | IMaterialCallback |
getContactTangentSpeed(int tangentIndex) | IMaterialCallback |
getTimeStep() | IMaterialCallback |
IMaterialCallback() | IMaterialCallback |
m_body0 | IMaterialCallback | `[private]`
m_body1 | IMaterialCallback | `[private]`
m_contact | IMaterialCallback | `[private]`
m_material | IMaterialCallback | `[private]`
processCalback() | IMaterialCallback | `[inline, virtual]`
processContact(const NewtonMaterial *material, const NewtonContact *contact) | IMaterialCallback | `[static]`
setContactElasticity(f32 elasticity) | IMaterialCallback |
setContactFriction(bool friction, int tangentIndex) | IMaterialCallback |
setContactKineticFriction(f32 kineticFriction, int tangentIndex) | IMaterialCallback |
setContactNormalAcceleration(f32 accel) | IMaterialCallback |
setContactNormalDirection(vector3df dir) | IMaterialCallback |
setContactSoftneess(f32 softness) | IMaterialCallback |
setContactStaticFriction(f32 staticFriction, int tangentIndex) | IMaterialCallback |
setContactTangentAcceleration(f32 accel, int tangentIndex) | IMaterialCallback |
~IMaterialCallback() | IMaterialCallback |