<?xml version="1.0s" encoding="windows-1250"?>
<ps>
  <system name="unos">
    <position >
      <emitter type="box">
  			<emitterBox w="2.000000" h="2.000000" l="2.000000" />
  			<direction x="0.000000" y="0.006000" z="0.000000" />
  			<rate min="80" max="100" />
  			<minStartColor a="0" r="0" g="0" b="0" />
  			<maxStartColor a="0" r="255" g="146" b="0" />
  			<life min="800" max="2000" />
  			<maxAngle degrees="0" />
  			<center x="0.000000" y="0.006000" z="0.000000" /> <!-- only for ring, sphere or Cylinder -->
  			<radius size="20.000000" />                       <!-- only for ring, sphere or Cylinder -->
  			<thickness size="20.000000" />                    <!-- only for ring -->
  			<length size="20.000000" />                       <!-- only for Cylinder -->
  			<normal x="0.000000" y="0.006000" z="0.000000" /> <!-- only for Cylinder -->
  		</emitter>
  		<particle>
  			<position x="0.000000" y="0.000000" z="0.000000" />
  			<scale x="1.000000" y="1.000000" z="1.000000" />
  			<size width="3.000000" height="3.000000" />
  			<material type="15" />
  			<texture name="particles\ParticleFire.tga" />
  		</particle>  		
  		<affectors>
        <affector type="fadeout">        
  			 <targetColor a="0" r="0" g="0" b="0" />
  			 <fadeOutTime time="1000" />
  			</affector>
        <affector type="gravity">        
    			<gravity x="0.000000" y="0.005000" z="0.000000" />
    			<timeForceLost time="1000" />
  			</affector>
        <affector type="attract">        
    			<pos x="0.000000" y="0.005000" z="0.000000" />
    			<attraction attract="true" />
  			</affector>
        <affector type="rotation">        
    			<pivot x="0.000000" y="0.005000" z="0.000000" />
    			<speed speed="100" />
  			</affector>
        <affector type="stop">        
    			<when time="100" />
  			</affector>
        <affector type="scale">        
    			<scaleTo val="10.0" />
  			</affector>
        <affector type="spin">        
    			<speed time="100" />
  			</affector>
  		</affectors>  		
  		
  		<variation>
  		  <initailDelay time="200" />
  		  <scale min="0.5" max="2.5" />
  		  <rotation min="0" max="180" />
  		  <rotation_speed min="-100" max="100" />
  		  <weight min="-100" max="100" />
  		  <delay min="-100" max="100" />
  		</variation>
  		
  		<animators>
  		  <animator type="stop">
  		    <when time="2000" />
  		  </animator>
  		</animators>  		
  </system>
</ps>
        
        
    
