


#include "PhysicsGlobal.h"
#include "CPhysicsEntity.h"

void _cdecl physicsApplyGravity(const NewtonBody* body);

void _cdecl physicsSetTransform (const NewtonBody* body, const float* matrix);

void _cdecl applyForceAndTorqueEvent (const NewtonBody* body);

static void _cdecl getBuoyancyPlane (void *waterVolume, const float* globalSpaceMatrix, float* globalSpacePlane);
static void _cdecl applyBouyancyForce (const NewtonBody* body);
