IPhysics: SPhysicsCamera Struct Reference

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# SPhysicsCamera Struct Reference

`#include <SPhysicsStructs.h>`

List of all members.

## Public Member Functions

| SPhysicsCamera ()
| Default constructor for setting some default values.

## Public Attributes

ICameraSceneNode * | node
| Camera Scene Node.
vector3df | bodySize
| Camera collsion body size.
f32 | mass
| Mass of the camera.
f32 | sensitivity
| Sensitivity of mouse (How fast the player rotates).
f32 | moveSpeed
| Camera's moving speed.

## Detailed Description

Camera struct. Use this for applying physics on camera. This is used for player collision in games.

## Constructor & Destructor Documentation

SPhysicsCamera::SPhysicsCamera | ( |  | ) | `[inline]`

Default constructor for setting some default values.

## Member Data Documentation

ICameraSceneNode* SPhysicsCamera::node

Camera Scene Node.

vector3df SPhysicsCamera::bodySize

Camera collsion body size.

f32 SPhysicsCamera::mass

Mass of the camera.

f32 SPhysicsCamera::sensitivity

Sensitivity of mouse (How fast the player rotates).

f32 SPhysicsCamera::moveSpeed

Camera's moving speed.

The documentation for this struct was generated from the following file:

- C:/Documents and Settings/user/Desktop/IPhysics 1.5 Irr 1.2/source/SPhysicsStructs.h