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# CPhysicsCar Member List

This is the complete list of members for CPhysicsCar, including all inherited members.

addBodyImpulse(vector3df pointDeltaVeloc, vector3df pointPosit) | IPhysicsBodyModifier |
addForce(vector3df force) | IPhysicsBodyModifier |
addTorque(vector3df torque) | IPhysicsBodyModifier |
assembleCarPhysics(SPhysicsCar *car, NewtonWorld *world) | CPhysicsCar |
cap(f32 limit, f32 *target, bool positiveAndNegative) | CPhysicsCar | `[protected]`
CPhysicsCar() | CPhysicsCar |
enableCoriolisForcesMode(bool mode) | IPhysicsBodyModifier |
forceAdd | IPhysicsBodyModifier |
forceSet | IPhysicsBodyModifier |
forEachPolygonDo(NewtonCollisionIterator callback) | IPhysicsBodyModifier |
getAABB() | IPhysicsBodyModifier |
getAngularDamping() | IPhysicsBodyModifier |
getAutofreeze() | IPhysicsBodyModifier |
getBody() | CPhysicsCar | `[virtual]`
getCenterOfMass() | IPhysicsBodyModifier |
getCollision() | IPhysicsBodyModifier |
getContinuousCollisionMode() | IPhysicsBodyModifier |
getForce() | IPhysicsBodyModifier |
getForceAndTorqueCallback() | IPhysicsBodyModifier |
getFreezeOmega() | IPhysicsBodyModifier |
getFreezeSpeed() | IPhysicsBodyModifier |
getInertia() | IPhysicsBodyModifier |
getInvInertia() | IPhysicsBodyModifier |
getInvMass() | IPhysicsBodyModifier |
getJointRecursiveCollision() | IPhysicsBodyModifier |
getLinearDamping() | IPhysicsBodyModifier |
getMass() | IPhysicsBodyModifier |
getMaterial() | IPhysicsBodyModifier |
getMatrix() | IPhysicsBodyModifier |
getNode() | CPhysicsCar | `[virtual]`
getOmega() | IPhysicsBodyModifier |
getPosition() | CPhysicsCar | `[virtual]`
getRotation() | CPhysicsCar | `[virtual]`
getScale() | CPhysicsCar | `[virtual]`
getSleepingState() | IPhysicsBodyModifier |
getTorque() | IPhysicsBodyModifier |
getVehicleJoint() | CPhysicsCar |
getVelocity() | IPhysicsBodyModifier |
getWorld() | IPhysicsBodyModifier |
IPhysicsBodyModifier() | IPhysicsBodyModifier |
m_body | IPhysicsBodyModifier | `[protected]`
m_carBody | CPhysicsCar | `[protected]`
m_carNode | CPhysicsCar | `[protected]`
m_maxBrakes | CPhysicsCar | `[protected]`
m_maxSteerAngle | CPhysicsCar | `[protected]`
m_maxTorque | CPhysicsCar | `[protected]`
m_vehicleJoint | CPhysicsCar | `[protected]`
m_vehicleSpeed | CPhysicsCar | `[protected]`
m_world | CPhysicsCar | `[protected]`
setAngularDamping(vector3df angularDamp) | IPhysicsBodyModifier |
setAutoactiveCallback(NewtonBodyActivationState callback) | IPhysicsBodyModifier |
setAutofreeze(bool state) | IPhysicsBodyModifier |
setBrakes(f32 brakes) | CPhysicsCar |
setBrakesPercent(f32 brakesPercent) | CPhysicsCar | `[virtual]`
setCenterOfMass(vector3df center) | IPhysicsBodyModifier |
setCollision(NewtonCollision *collision) | IPhysicsBodyModifier |
setContinuousCollisionMode(bool state) | IPhysicsBodyModifier |
setDestructorCallback(NewtonBodyDestructor callback) | IPhysicsBodyModifier |
setForce(vector3df force) | IPhysicsBodyModifier |
setForceAndTorqueCallback(NewtonApplyForceAndTorque callback) | IPhysicsBodyModifier |
setFreezeTreshold(f32 freezeSpeed, f32 freezeOmega, int framesCount) | IPhysicsBodyModifier |
setJointRecursiveCollision(bool state) | IPhysicsBodyModifier |
setLinearDamping(f32 linearDamp) | IPhysicsBodyModifier |
setMassMatrix(f32 mass, vector3df inertia) | IPhysicsBodyModifier |
setMaterial(int material) | IPhysicsBodyModifier |
setMatrix(matrix4 matrix) | IPhysicsBodyModifier |
setMatrixRecursive(matrix4 matrix) | IPhysicsBodyModifier |
setOmega(vector3df omega) | IPhysicsBodyModifier |
setPosition(vector3df position) | CPhysicsCar | `[virtual]`
setRotation(vector3df rotation) | CPhysicsCar | `[virtual]`
setScale(vector3df scale) | CPhysicsCar | `[virtual]`
setSteering(f32 steerangle) | CPhysicsCar |
setSteeringPercent(f32 steeringPercent) | CPhysicsCar | `[virtual]`
setThrottlePercent(f32 throttlePercent) | CPhysicsCar | `[virtual]`
setTorque(f32 torque) | CPhysicsCar |
IPhysicsCar::setTorque(vector3df torque) | IPhysicsBodyModifier |
setTransformCallback(NewtonSetTransform callback) | IPhysicsBodyModifier |
setVehicleSpeed(f32 speed) | CPhysicsCar |
setVelocity(vector3df velocity) | IPhysicsBodyModifier |
torqueAdd | IPhysicsBodyModifier |
torqueSet | IPhysicsBodyModifier |
wheel_FL | CPhysicsCar |
wheel_FR | CPhysicsCar |
wheel_RL | CPhysicsCar |
wheel_RR | CPhysicsCar |
~CPhysicsCar() | CPhysicsCar |
~IPhysicsBodyModifier() | IPhysicsBodyModifier |