IPhysics: Member List

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# CPhysics Member List

This is the complete list of members for CPhysics, including all inherited members.

addBallSocketJoint(SPhysicsBallSocketJoint *joint) | CPhysics |
addCamera(SPhysicsCamera *camera) | CPhysics |
addCar(SPhysicsCar *car) | CPhysics |
addCorkscrewJoint(SPhysicsCorkscrewJoint *joint) | CPhysics |
addEntity(SPhysicsPrimitive *primitive) | CPhysics |
addEntity(IPhysicsBaseEntity *first,...) | CPhysics |
addEntity(SPhysicsTerrain *terrain) | CPhysics |
addEntity(SPhysicsStaticMesh *staticMesh) | CPhysics |
addEntity(SPhysicsMesh *mesh) | CPhysics |
addEntity(SPhysicsSerializedEntity *mesh) | CPhysics |
addHingeJoint(SPhysicsHingeJoint *joint) | CPhysics |
addPulley(SPhysicsPulley *pulley) | CPhysics |
addSliderJoint(SPhysicsSliderJoint *joint) | CPhysics |
addUniversalJoint(SPhysicsUniversalJoint *joint) | CPhysics |
addUpVectorJoint(SPhysicsUpVector *upVector) | CPhysics |
close() | CPhysics |
CPhysics() | CPhysics |
debug(bool enable) | CPhysics |
doLog(bool doLog, bool doEcho, bool path) | CPhysics |
forEachBodyDo(NewtonBodyIterator callback) | IPhysicsWorld |
forEachBodyInBoxDo(aabbox3d< f32 > box, NewtonBodyIterator callback) | IPhysicsWorld |
freezeEntity(IPhysicsBaseEntity *entity) | IPhysicsWorld |
getFromFile(void *serializeHandle, void *buffer, size_t size) | CPhysics | `[private, static]`
getMaterialManager() | CPhysics |
getTimeStep() | IPhysicsWorld |
getVersion() | IPhysicsWorld |
getWorld() | IPhysicsWorld |
init(IrrlichtDevice *dev) | CPhysics |
IPhysicsWorld() | IPhysicsWorld |
m_camEntity | CPhysics | `[private]`
m_device | CPhysics | `[private, static]`
m_entityList | CPhysics | `[private]`
m_isCam | CPhysics | `[private]`
m_log | CPhysics | `[private]`
m_materialManager | CPhysics | `[private]`
m_oldTime | CPhysics | `[private]`
m_showDebug | CPhysics | `[private]`
m_timer | CPhysics | `[private]`
m_timestepAccumulator | CPhysics | `[private]`
m_updateMode | CPhysics | `[private]`
m_updatesPerSecond | CPhysics | `[private]`
m_world | IPhysicsWorld | `[protected]`
manualUpdate(f32 timeStep) | IPhysicsWorld |
NewtonDebugBody(const NewtonBody *body) | CPhysics | `[private, static]`
NewtonDebugCollision(const NewtonBody *body, int vertexCount, const float *FaceArray, int id) | CPhysics | `[private, static]`
setEntityLeaveWorldEvent(NewtonBodyLeaveWorld callback) | IPhysicsWorld |
setFrictionModel(ENUMERATED_FRICTION_MODEL frictionModel) | IPhysicsWorld |
setMinimumFrameRate(f32 frameRate) | IPhysicsWorld |
setPlatformArchitecture(ENUMERATED_PLATFORM_ARCHITECTURE platformArchitecture) | IPhysicsWorld |
setSolverModel(ENUMERATED_SOLVER_MODEL solverModel) | IPhysicsWorld |
setUpdateMode(PHYSICS_UPDATE_MODE updateMode) | CPhysics |
setUpdatesPerSecond(s32 updatesPerSecond) | CPhysics |
setUpRigidBody(NewtonBody *body, NewtonCollision *collision, SPhysicsAttributes *attributes) | CPhysics | `[private]`
setWorldSize(vector3df min, vector3df max) | IPhysicsWorld |
throwTestCube(ICameraSceneNode *cam, f32 size, f32 mass, f32 velocity) | CPhysics |
throwTestCube(CPhysicsCamera *camEntity, f32 size, f32 mass, f32 velocity) | CPhysics |
throwTestCube(CPhysicsCamera *camEntity) | CPhysics |
throwTestSphere(ICameraSceneNode *cam, f32 size, f32 mass, f32 velocity) | CPhysics |
throwTestSphere(CPhysicsCamera *camEntity, f32 size, f32 mass, f32 velocity) | CPhysics |
throwTestSphere(CPhysicsCamera *camEntity) | CPhysics |
unfreezeEntity(IPhysicsBaseEntity *entity) | IPhysicsWorld |
update() | CPhysics |
update(f32 timestep_ms) | CPhysics |
~CPhysics() | CPhysics |
~IPhysicsWorld() | IPhysicsWorld |