IPhysics: Member List

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# IPhysicsBaseEntity Member List

This is the complete list of members for IPhysicsBaseEntity, including all inherited members.

addBodyImpulse(vector3df pointDeltaVeloc, vector3df pointPosit) | IPhysicsBodyModifier |
addForce(vector3df force) | IPhysicsBodyModifier |
addTorque(vector3df torque) | IPhysicsBodyModifier |
enableCoriolisForcesMode(bool mode) | IPhysicsBodyModifier |
forceAdd | IPhysicsBodyModifier |
forceSet | IPhysicsBodyModifier |
forEachPolygonDo(NewtonCollisionIterator callback) | IPhysicsBodyModifier |
getAABB() | IPhysicsBodyModifier |
getAngularDamping() | IPhysicsBodyModifier |
getAutofreeze() | IPhysicsBodyModifier |
getBody()=0 | IPhysicsBaseEntity | `[pure virtual]`
getCenterOfMass() | IPhysicsBodyModifier |
getCollision() | IPhysicsBodyModifier |
getContinuousCollisionMode() | IPhysicsBodyModifier |
getForce() | IPhysicsBodyModifier |
getForceAndTorqueCallback() | IPhysicsBodyModifier |
getFreezeOmega() | IPhysicsBodyModifier |
getFreezeSpeed() | IPhysicsBodyModifier |
getInertia() | IPhysicsBodyModifier |
getInvInertia() | IPhysicsBodyModifier |
getInvMass() | IPhysicsBodyModifier |
getJointRecursiveCollision() | IPhysicsBodyModifier |
getLinearDamping() | IPhysicsBodyModifier |
getMass() | IPhysicsBodyModifier |
getMaterial() | IPhysicsBodyModifier |
getMatrix() | IPhysicsBodyModifier |
getNode()=0 | IPhysicsBaseEntity | `[pure virtual]`
getOmega() | IPhysicsBodyModifier |
getPosition()=0 | IPhysicsBaseEntity | `[pure virtual]`
getRotation()=0 | IPhysicsBaseEntity | `[pure virtual]`
getScale()=0 | IPhysicsBaseEntity | `[pure virtual]`
getSleepingState() | IPhysicsBodyModifier |
getTorque() | IPhysicsBodyModifier |
getVelocity() | IPhysicsBodyModifier |
getWorld() | IPhysicsBodyModifier |
IPhysicsBodyModifier() | IPhysicsBodyModifier |
m_body | IPhysicsBodyModifier | `[protected]`
setAngularDamping(vector3df angularDamp) | IPhysicsBodyModifier |
setAutoactiveCallback(NewtonBodyActivationState callback) | IPhysicsBodyModifier |
setAutofreeze(bool state) | IPhysicsBodyModifier |
setCenterOfMass(vector3df center) | IPhysicsBodyModifier |
setCollision(NewtonCollision *collision) | IPhysicsBodyModifier |
setContinuousCollisionMode(bool state) | IPhysicsBodyModifier |
setDestructorCallback(NewtonBodyDestructor callback) | IPhysicsBodyModifier |
setForce(vector3df force) | IPhysicsBodyModifier |
setForceAndTorqueCallback(NewtonApplyForceAndTorque callback) | IPhysicsBodyModifier |
setFreezeTreshold(f32 freezeSpeed, f32 freezeOmega, int framesCount) | IPhysicsBodyModifier |
setJointRecursiveCollision(bool state) | IPhysicsBodyModifier |
setLinearDamping(f32 linearDamp) | IPhysicsBodyModifier |
setMassMatrix(f32 mass, vector3df inertia) | IPhysicsBodyModifier |
setMaterial(int material) | IPhysicsBodyModifier |
setMatrix(matrix4 matrix) | IPhysicsBodyModifier |
setMatrixRecursive(matrix4 matrix) | IPhysicsBodyModifier |
setOmega(vector3df omega) | IPhysicsBodyModifier |
setPosition(vector3df position)=0 | IPhysicsBaseEntity | `[pure virtual]`
setRotation(vector3df rotation)=0 | IPhysicsBaseEntity | `[pure virtual]`
setScale(vector3df scale)=0 | IPhysicsBaseEntity | `[pure virtual]`
setTorque(vector3df torque) | IPhysicsBodyModifier |
setTransformCallback(NewtonSetTransform callback) | IPhysicsBodyModifier |
setVelocity(vector3df velocity) | IPhysicsBodyModifier |
torqueAdd | IPhysicsBodyModifier |
torqueSet | IPhysicsBodyModifier |
~IPhysicsBodyModifier() | IPhysicsBodyModifier |