Changes for next Release (1.06 or 1.3.1)

21.09.2007	Changed from Irrlicht 1.2 to Irrlicht 1.3.1
		Not working Examples :
		27_Example_LoadFromMemory.pb
			-> I have to change something in Irrlicht to enable this
			   functionalty. (CMemoryReadFile)
		30_Example_ImageGui.pb
			-> Since there a many CHanges in the GUI, it is not easy to
			   fix this. 
		36_LensFlare.pb			   
			-> Since Acki not migrated to Irrlicht 1.3.1 i have to do this.....
			
		Advanced : SimplePacman, Arkanoid 
			->No idea at the Moment.....
		
		
24.09.2007	Fixed the LensFlareSceneNode
		Started to Test Fadematerial (to fade ScenenNodes) via Shader. HLSL (DirectX) only  at the Moment.
		Converted and added particlEditorTest (shoul be extended - still on experimental phase)
		SimplePacman works now (and Arkanoid should work also)
		
		
27.09.2007	Fixed GetMeshFromMemory() (27_Example_LoadFromMemory.pb) by patching Irrlicht.
		Âdded Emitters (Ring, Sphere, Mesh) from Spintz
		Added Affectors (Rotation, Attraction (not wrapped at the moment)  ) From Spinth
		Added CEffects (Glow, DreamFilter and NightVision) 
		Fixed (never heard) Bug in TextureAnimator
		Started Example 'Meteors' to show how something works...
			exactly it shows - SkyDome, Particles/Emitters/Affectors, 
				Usage of Animators (Straight, Delete and Texture )
				TerrainHeight and IrrKLang.
			Looks nice here at the moment, but maybe problematic on OpenGL ?
		Switched to Irrklang 1.0

		Added CellTableTexture-Mananger/Object (wrapped / not tested....)
		Added IrrAddTerrainRAWFromMemory()  to create aq Terrain from Memory (not tested !)

		
		

			


		
Ideas to Add/Fix/Upfgrade
	
	Add the simple Effects (CEffects) to eanble some Shaderless Effects
	
	Add Following-Animator

	Add AB-Spline-Animator
	
	Upgrade the Examples (the first examples are a bit boring. I hope that
		someone expand them...)
	
	Advanced : ParticleEditor - Based ion the Embedded-Example
	
	New Example for Terraon / Collison / Particles (like the one in the
		B3D-Lib ParticleCandy...... )

	Example for new Additions....
	
	Releasing the Newton-Example
	
	Enable Terrain-generation without external Files.
	
	
	