SPhysicsBallSocketJoint Struct Reference

#include <SPhysicsStructs.h>

List of all members.

Public Member Functions

 SPhysicsBallSocketJoint ()
 Default constructor to set some default values.

Public Attributes

IPhysicsBaseEntityparent
 Pointer to the parent entity.
IPhysicsBaseEntitychild
 Pointer to the child entity.
vector3df pivot
 Position of the pivot of the joint.
vector3df pin
 Position of the pin of the joint.
f32 minAngle
 Minimum angle movement allowed of the joint.
f32 maxAngle
 Maximum angle movement allowed of the joint.
f32 maxTwistAngle
 Maximum twist angle of the joint.
vector3df breakForce
 Amount of force required to break the joint.


Detailed Description

Base Joint struct Use this struct for creating all newton built-in joints except upVector joint.


Constructor & Destructor Documentation

SPhysicsBallSocketJoint::SPhysicsBallSocketJoint (  )  [inline]

Default constructor to set some default values.


Member Data Documentation

IPhysicsBaseEntity* SPhysicsBallSocketJoint::parent

Pointer to the parent entity.

IPhysicsBaseEntity* SPhysicsBallSocketJoint::child

Pointer to the child entity.

vector3df SPhysicsBallSocketJoint::pivot

Position of the pivot of the joint.

vector3df SPhysicsBallSocketJoint::pin

Position of the pin of the joint.

f32 SPhysicsBallSocketJoint::minAngle

Minimum angle movement allowed of the joint.

f32 SPhysicsBallSocketJoint::maxAngle

Maximum angle movement allowed of the joint.

f32 SPhysicsBallSocketJoint::maxTwistAngle

Maximum twist angle of the joint.

vector3df SPhysicsBallSocketJoint::breakForce

Amount of force required to break the joint.


The documentation for this struct was generated from the following file:
Generated on Sun Apr 15 00:25:18 2007 for IPhysics by  doxygen 1.5.1-p1