IPhysicsEntity Member List

This is the complete list of members for IPhysicsEntity, including all inherited members.

addBodyImpulse(vector3df pointDeltaVeloc, vector3df pointPosit)IPhysicsBodyModifier
addForce(vector3df force)IPhysicsBodyModifier
addTorque(vector3df torque)IPhysicsBodyModifier
calculateCentreOfMass()=0IPhysicsEntity [pure virtual]
calculateInertia()=0IPhysicsEntity [pure virtual]
calculateVolume()=0IPhysicsEntity [pure virtual]
createConvexHullModifier()=0IPhysicsEntity [pure virtual]
enableCoriolisForcesMode(bool mode)IPhysicsBodyModifier
forceAddIPhysicsBodyModifier
forceSetIPhysicsBodyModifier
forEachPolygonDo(NewtonCollisionIterator callback)IPhysicsBodyModifier
getAABB()IPhysicsBodyModifier
getAngularDamping()IPhysicsBodyModifier
getAutofreeze()IPhysicsBodyModifier
getBody()=0IPhysicsEntity [pure virtual]
getCenterOfMass()IPhysicsBodyModifier
getCollision()IPhysicsBodyModifier
getContinuousCollisionMode()IPhysicsBodyModifier
getForce()IPhysicsBodyModifier
getForceAndTorqueCallback()IPhysicsBodyModifier
getFreezeOmega()IPhysicsBodyModifier
getFreezeSpeed()IPhysicsBodyModifier
getInertia()IPhysicsBodyModifier
getInvInertia()IPhysicsBodyModifier
getInvMass()IPhysicsBodyModifier
getJointRecursiveCollision()IPhysicsBodyModifier
getLinearDamping()IPhysicsBodyModifier
getMass()IPhysicsBodyModifier
getMaterial()IPhysicsBodyModifier
getMatrix()=0IPhysicsEntity [pure virtual]
getNode()=0IPhysicsBaseEntity [pure virtual]
getOmega()IPhysicsBodyModifier
getPosition()=0IPhysicsEntity [pure virtual]
getRotation()=0IPhysicsEntity [pure virtual]
getScale()=0IPhysicsEntity [pure virtual]
getSleepingState()IPhysicsBodyModifier
getTorque()IPhysicsBodyModifier
getUserID()=0IPhysicsEntity [pure virtual]
getVelocity()IPhysicsBodyModifier
getWorld()IPhysicsBodyModifier
IPhysicsBodyModifier()IPhysicsBodyModifier
m_bodyIPhysicsBodyModifier [protected]
serialize(stringc file)=0IPhysicsEntity [pure virtual]
setAngularDamping(vector3df angularDamp)IPhysicsBodyModifier
setAutoactiveCallback(NewtonBodyActivationState callback)IPhysicsBodyModifier
setAutofreeze(bool state)IPhysicsBodyModifier
setCenterOfMass(vector3df center)IPhysicsBodyModifier
setCollision(NewtonCollision *collision)IPhysicsBodyModifier
setContinuousCollisionMode(bool state)IPhysicsBodyModifier
setDestructorCallback(NewtonBodyDestructor callback)IPhysicsBodyModifier
setForce(vector3df force)IPhysicsBodyModifier
setForceAndTorqueCallback(NewtonApplyForceAndTorque callback)IPhysicsBodyModifier
setFreezeTreshold(f32 freezeSpeed, f32 freezeOmega, int framesCount)IPhysicsBodyModifier
setJointRecursiveCollision(bool state)IPhysicsBodyModifier
setLinearDamping(f32 linearDamp)IPhysicsBodyModifier
setMassMatrix(f32 mass, vector3df inertia)IPhysicsBodyModifier
setMaterial(int material)=0IPhysicsEntity [pure virtual]
setMatrix(matrix4 matrix)=0IPhysicsEntity [pure virtual]
setMatrixRecursive(matrix4 matrix)IPhysicsBodyModifier
setOmega(vector3df omega)IPhysicsBodyModifier
setPosition(vector3df position)=0IPhysicsEntity [pure virtual]
setRotation(vector3df rotation)=0IPhysicsEntity [pure virtual]
setScale(vector3df scale)=0IPhysicsEntity [pure virtual]
setTorque(vector3df torque)IPhysicsBodyModifier
setTransformCallback(NewtonSetTransform callback)IPhysicsBodyModifier
setUserID(int id)=0IPhysicsEntity [pure virtual]
setVelocity(vector3df velocity)IPhysicsBodyModifier
torqueAddIPhysicsBodyModifier
torqueSetIPhysicsBodyModifier
~IPhysicsBodyModifier()IPhysicsBodyModifier


Generated on Sun Apr 15 00:25:18 2007 for IPhysics by  doxygen 1.5.1-p1