| CMaterialManager() | CMaterialManager | |
| createMaterial() | CMaterialManager | |
| doContinuousCollision(int material1, int material2, bool continiousCollision) | CMaterialManager | |
| getDefaultMaterial() | CMaterialManager | |
| init(NewtonWorld *world) | CMaterialManager | |
| isCollidable(int material1, int material2, bool collidable) | CMaterialManager | |
| m_world | CMaterialManager | [private] |
| setElasticity(int material1, int material2, f32 elasticity) | CMaterialManager | |
| setFriction(int material1, int material2, f32 staticFriction, f32 kineticFriction) | CMaterialManager | |
| setSoftness(int material1, int material2, f32 softness) | CMaterialManager | |
| setUserCollisionCallback(int material1, int material2, IMaterialCallback *callback) | CMaterialManager | |