CPhysicsEntity Member List

This is the complete list of members for CPhysicsEntity, including all inherited members.

addBodyImpulse(vector3df pointDeltaVeloc, vector3df pointPosit)IPhysicsBodyModifier
addForce(vector3df force)IPhysicsBodyModifier
addTorque(vector3df torque)IPhysicsBodyModifier
calculateCentreOfMass()CPhysicsEntity [virtual]
calculateInertia()CPhysicsEntity [virtual]
calculateVolume()CPhysicsEntity [virtual]
CPhysicsEntity()CPhysicsEntity
createConvexHullModifier()CPhysicsEntity [virtual]
destructor(const NewtonBody *body)CPhysicsEntity [protected, static]
enableCoriolisForcesMode(bool mode)IPhysicsBodyModifier
forceAddIPhysicsBodyModifier
forceSetIPhysicsBodyModifier
forEachPolygonDo(NewtonCollisionIterator callback)IPhysicsBodyModifier
getAABB()IPhysicsBodyModifier
getAngularDamping()IPhysicsBodyModifier
getAutofreeze()IPhysicsBodyModifier
getBody()CPhysicsEntity [virtual]
getCenterOfMass()IPhysicsBodyModifier
getCollision()IPhysicsBodyModifier
getContinuousCollisionMode()IPhysicsBodyModifier
getForce()IPhysicsBodyModifier
getForceAndTorqueCallback()IPhysicsBodyModifier
getFreezeOmega()IPhysicsBodyModifier
getFreezeSpeed()IPhysicsBodyModifier
getInertia()IPhysicsBodyModifier
getInvInertia()IPhysicsBodyModifier
getInvMass()IPhysicsBodyModifier
getJointRecursiveCollision()IPhysicsBodyModifier
getLinearDamping()IPhysicsBodyModifier
getMass()IPhysicsBodyModifier
getMaterial()IPhysicsBodyModifier
getMatrix()CPhysicsEntity [virtual]
getNode()CPhysicsEntity [virtual]
getOmega()IPhysicsBodyModifier
getPosition()CPhysicsEntity [virtual]
getRotation()CPhysicsEntity [virtual]
getScale()CPhysicsEntity [virtual]
getSize()CPhysicsEntity
getSleepingState()IPhysicsBodyModifier
getTorque()IPhysicsBodyModifier
getUserID()CPhysicsEntity [virtual]
getVelocity()IPhysicsBodyModifier
getWorld()IPhysicsBodyModifier
init(NewtonWorld *world, NewtonBody *body, ISceneNode *node, CLog *logger)CPhysicsEntity
IPhysicsBodyModifier()IPhysicsBodyModifier
m_bodyIPhysicsBodyModifier [protected]
m_compoundArrayCPhysicsEntity [protected]
m_logCPhysicsEntity [protected]
m_modifierCPhysicsEntity [protected]
m_nodeCPhysicsEntity [protected]
m_sizeCPhysicsEntity [protected]
m_worldCPhysicsEntity [protected]
serialize(stringc file)CPhysicsEntity [virtual]
setAngularDamping(vector3df angularDamp)IPhysicsBodyModifier
setAutoactiveCallback(NewtonBodyActivationState callback)IPhysicsBodyModifier
setAutofreeze(bool state)IPhysicsBodyModifier
setCenterOfMass(vector3df center)IPhysicsBodyModifier
setCollision(NewtonCollision *collision)IPhysicsBodyModifier
setContinuousCollisionMode(bool state)IPhysicsBodyModifier
setDestructorCallback(NewtonBodyDestructor callback)IPhysicsBodyModifier
setForce(vector3df force)IPhysicsBodyModifier
setForceAndTorqueCallback(NewtonApplyForceAndTorque callback)IPhysicsBodyModifier
setFreezeTreshold(f32 freezeSpeed, f32 freezeOmega, int framesCount)IPhysicsBodyModifier
setJointRecursiveCollision(bool state)IPhysicsBodyModifier
setLinearDamping(f32 linearDamp)IPhysicsBodyModifier
setMassMatrix(f32 mass, vector3df inertia)IPhysicsBodyModifier
setMaterial(int material)CPhysicsEntity [virtual]
setMatrix(matrix4 matrix)CPhysicsEntity [virtual]
setMatrixRecursive(matrix4 matrix)IPhysicsBodyModifier
setOmega(vector3df omega)IPhysicsBodyModifier
setPosition(vector3df position)CPhysicsEntity [virtual]
setRotation(vector3df rotation)CPhysicsEntity [virtual]
setScale(vector3df scale)CPhysicsEntity [virtual]
setTorque(vector3df torque)IPhysicsBodyModifier
setTransformCallback(NewtonSetTransform callback)IPhysicsBodyModifier
setUserID(int id)CPhysicsEntity [virtual]
setVelocity(vector3df velocity)IPhysicsBodyModifier
torqueAddIPhysicsBodyModifier
torqueSetIPhysicsBodyModifier
waterBodyCPhysicsEntity
writeToFile(void *serializeHandle, const void *buffer, size_t size)CPhysicsEntity [protected, static]
~CPhysicsEntity()CPhysicsEntity
~IPhysicsBodyModifier()IPhysicsBodyModifier


Generated on Sun Apr 15 00:25:18 2007 for IPhysics by  doxygen 1.5.1-p1