CPhysics Member List

This is the complete list of members for CPhysics, including all inherited members.

addBallSocketJoint(SPhysicsBallSocketJoint *joint)CPhysics
addCamera(SPhysicsCamera *camera)CPhysics
addCar(SPhysicsCar *car)CPhysics
addCorkscrewJoint(SPhysicsCorkscrewJoint *joint)CPhysics
addEntity(SPhysicsPrimitive *primitive)CPhysics
addEntity(IPhysicsBaseEntity *first,...)CPhysics
addEntity(SPhysicsTerrain *terrain)CPhysics
addEntity(SPhysicsStaticMesh *staticMesh)CPhysics
addEntity(SPhysicsMesh *mesh)CPhysics
addEntity(SPhysicsSerializedEntity *mesh)CPhysics
addHingeJoint(SPhysicsHingeJoint *joint)CPhysics
addPulley(SPhysicsPulley *pulley)CPhysics
addSliderJoint(SPhysicsSliderJoint *joint)CPhysics
addUniversalJoint(SPhysicsUniversalJoint *joint)CPhysics
addUpVectorJoint(SPhysicsUpVector *upVector)CPhysics
close()CPhysics
CPhysics()CPhysics
debug(bool enable)CPhysics
doLog(bool doLog, bool doEcho, bool path)CPhysics
forEachBodyDo(NewtonBodyIterator callback)IPhysicsWorld
forEachBodyInBoxDo(aabbox3d< f32 > box, NewtonBodyIterator callback)IPhysicsWorld
freezeEntity(IPhysicsBaseEntity *entity)IPhysicsWorld
getFromFile(void *serializeHandle, void *buffer, size_t size)CPhysics [private, static]
getMaterialManager()CPhysics
getTimeStep()IPhysicsWorld
getVersion()IPhysicsWorld
getWorld()IPhysicsWorld
init(IrrlichtDevice *dev)CPhysics
IPhysicsWorld()IPhysicsWorld
m_camEntityCPhysics [private]
m_deviceCPhysics [private, static]
m_entityListCPhysics [private]
m_isCamCPhysics [private]
m_logCPhysics [private]
m_materialManagerCPhysics [private]
m_oldTimeCPhysics [private]
m_showDebugCPhysics [private]
m_timerCPhysics [private]
m_timestepAccumulatorCPhysics [private]
m_updateModeCPhysics [private]
m_updatesPerSecondCPhysics [private]
m_worldIPhysicsWorld [protected]
manualUpdate(f32 timeStep)IPhysicsWorld
NewtonDebugBody(const NewtonBody *body)CPhysics [private, static]
NewtonDebugCollision(const NewtonBody *body, int vertexCount, const float *FaceArray, int id)CPhysics [private, static]
setEntityLeaveWorldEvent(NewtonBodyLeaveWorld callback)IPhysicsWorld
setFrictionModel(ENUMERATED_FRICTION_MODEL frictionModel)IPhysicsWorld
setMinimumFrameRate(f32 frameRate)IPhysicsWorld
setPlatformArchitecture(ENUMERATED_PLATFORM_ARCHITECTURE platformArchitecture)IPhysicsWorld
setSolverModel(ENUMERATED_SOLVER_MODEL solverModel)IPhysicsWorld
setUpdateMode(PHYSICS_UPDATE_MODE updateMode)CPhysics
setUpdatesPerSecond(s32 updatesPerSecond)CPhysics
setUpRigidBody(NewtonBody *body, NewtonCollision *collision, SPhysicsAttributes *attributes)CPhysics [private]
setWorldSize(vector3df min, vector3df max)IPhysicsWorld
throwTestCube(ICameraSceneNode *cam, f32 size, f32 mass, f32 velocity)CPhysics
throwTestCube(CPhysicsCamera *camEntity, f32 size, f32 mass, f32 velocity)CPhysics
throwTestCube(CPhysicsCamera *camEntity)CPhysics
throwTestSphere(ICameraSceneNode *cam, f32 size, f32 mass, f32 velocity)CPhysics
throwTestSphere(CPhysicsCamera *camEntity, f32 size, f32 mass, f32 velocity)CPhysics
throwTestSphere(CPhysicsCamera *camEntity)CPhysics
unfreezeEntity(IPhysicsBaseEntity *entity)IPhysicsWorld
update()CPhysics
update(f32 timestep_ms)CPhysics
~CPhysics()CPhysics
~IPhysicsWorld()IPhysicsWorld


Generated on Sun Apr 15 00:25:18 2007 for IPhysics by  doxygen 1.5.1-p1