IPhysicsCar Member List

This is the complete list of members for IPhysicsCar, including all inherited members.

addBodyImpulse(vector3df pointDeltaVeloc, vector3df pointPosit)IPhysicsBodyModifier
addForce(vector3df force)IPhysicsBodyModifier
addTorque(vector3df torque)IPhysicsBodyModifier
enableCoriolisForcesMode(bool mode)IPhysicsBodyModifier
forceAddIPhysicsBodyModifier
forceSetIPhysicsBodyModifier
forEachPolygonDo(NewtonCollisionIterator callback)IPhysicsBodyModifier
getAABB()IPhysicsBodyModifier
getAngularDamping()IPhysicsBodyModifier
getAutofreeze()IPhysicsBodyModifier
getBody()=0IPhysicsCar [pure virtual]
getCenterOfMass()IPhysicsBodyModifier
getCollision()IPhysicsBodyModifier
getContinuousCollisionMode()IPhysicsBodyModifier
getForce()IPhysicsBodyModifier
getForceAndTorqueCallback()IPhysicsBodyModifier
getFreezeOmega()IPhysicsBodyModifier
getFreezeSpeed()IPhysicsBodyModifier
getInertia()IPhysicsBodyModifier
getInvInertia()IPhysicsBodyModifier
getInvMass()IPhysicsBodyModifier
getJointRecursiveCollision()IPhysicsBodyModifier
getLinearDamping()IPhysicsBodyModifier
getMass()IPhysicsBodyModifier
getMaterial()IPhysicsBodyModifier
getMatrix()IPhysicsBodyModifier
getNode()=0IPhysicsBaseEntity [pure virtual]
getOmega()IPhysicsBodyModifier
getPosition()=0IPhysicsCar [pure virtual]
getRotation()=0IPhysicsCar [pure virtual]
getScale()=0IPhysicsCar [pure virtual]
getSleepingState()IPhysicsBodyModifier
getTorque()IPhysicsBodyModifier
getVelocity()IPhysicsBodyModifier
getWorld()IPhysicsBodyModifier
IPhysicsBodyModifier()IPhysicsBodyModifier
m_bodyIPhysicsBodyModifier [protected]
setAngularDamping(vector3df angularDamp)IPhysicsBodyModifier
setAutoactiveCallback(NewtonBodyActivationState callback)IPhysicsBodyModifier
setAutofreeze(bool state)IPhysicsBodyModifier
setBrakesPercent(f32 brakesPercent)=0IPhysicsCar [pure virtual]
setCenterOfMass(vector3df center)IPhysicsBodyModifier
setCollision(NewtonCollision *collision)IPhysicsBodyModifier
setContinuousCollisionMode(bool state)IPhysicsBodyModifier
setDestructorCallback(NewtonBodyDestructor callback)IPhysicsBodyModifier
setForce(vector3df force)IPhysicsBodyModifier
setForceAndTorqueCallback(NewtonApplyForceAndTorque callback)IPhysicsBodyModifier
setFreezeTreshold(f32 freezeSpeed, f32 freezeOmega, int framesCount)IPhysicsBodyModifier
setJointRecursiveCollision(bool state)IPhysicsBodyModifier
setLinearDamping(f32 linearDamp)IPhysicsBodyModifier
setMassMatrix(f32 mass, vector3df inertia)IPhysicsBodyModifier
setMaterial(int material)IPhysicsBodyModifier
setMatrix(matrix4 matrix)IPhysicsBodyModifier
setMatrixRecursive(matrix4 matrix)IPhysicsBodyModifier
setOmega(vector3df omega)IPhysicsBodyModifier
setPosition(vector3df position)=0IPhysicsCar [pure virtual]
setRotation(vector3df rotation)=0IPhysicsCar [pure virtual]
setScale(vector3df scale)=0IPhysicsCar [pure virtual]
setSteeringPercent(f32 steeringPercent)=0IPhysicsCar [pure virtual]
setThrottlePercent(f32 throttlePercent)=0IPhysicsCar [pure virtual]
setTorque(vector3df torque)IPhysicsBodyModifier
setTransformCallback(NewtonSetTransform callback)IPhysicsBodyModifier
setVelocity(vector3df velocity)IPhysicsBodyModifier
torqueAddIPhysicsBodyModifier
torqueSetIPhysicsBodyModifier
~IPhysicsBodyModifier()IPhysicsBodyModifier


Generated on Sun Apr 15 00:25:18 2007 for IPhysics by  doxygen 1.5.1-p1