SPhysicsCamera Struct Reference

#include <SPhysicsStructs.h>

List of all members.

Public Member Functions

 SPhysicsCamera ()
 Default constructor for setting some default values.

Public Attributes

ICameraSceneNode * node
 Camera Scene Node.
vector3df bodySize
 Camera collsion body size.
f32 mass
 Mass of the camera.
f32 sensitivity
 Sensitivity of mouse (How fast the player rotates).
f32 moveSpeed
 Camera's moving speed.


Detailed Description

Camera struct. Use this for applying physics on camera. This is used for player collision in games.


Constructor & Destructor Documentation

SPhysicsCamera::SPhysicsCamera (  )  [inline]

Default constructor for setting some default values.


Member Data Documentation

ICameraSceneNode* SPhysicsCamera::node

Camera Scene Node.

vector3df SPhysicsCamera::bodySize

Camera collsion body size.

f32 SPhysicsCamera::mass

Mass of the camera.

f32 SPhysicsCamera::sensitivity

Sensitivity of mouse (How fast the player rotates).

f32 SPhysicsCamera::moveSpeed

Camera's moving speed.


The documentation for this struct was generated from the following file:
Generated on Sun Apr 15 00:25:18 2007 for IPhysics by  doxygen 1.5.1-p1