CPhysicsCamera Class Reference

#include <CPhysicsCamera.h>

List of all members.

Public Member Functions

 CPhysicsCamera ()
 Constructors and destructors of the camera class.
 ~CPhysicsCamera ()
void init (IrrlichtDevice *dev, NewtonWorld *world, SPhysicsCamera *camera)
 Initialize physics for camera.
void onEvent (SEvent event)
 On event callback for the camera.
void update ()
 Camera update function for updating camera movement.
void setMaterial (int material)
 Apply a material on the current mesh.
void setKeyMap (SCameraKeyMap *kMap, s32 kMapSize)
 Set the keymap for camera movement.
void setGround (NewtonBody *grnd)
 Give a pointer to the ground, for stair detection system.
void setPosition (vector3df position)
 Set camera position.
void setRotation (vector3df rotation)
 Set camera rotation.
vector3df getPosition ()
 Get camera position.
vector3df getRotation ()
 Get camera rotation.
NewtonBody * getBody ()
 Get a pointer to the camera's newton body.
ICameraSceneNode * getCameraNode ()
 Get a pointer to the camera scene node.

Static Private Member Functions

static void _cdecl camSetTransform (const NewtonBody *body, const float *matrix)
 Newton callbacks.
static void _cdecl camApplyForce (const NewtonBody *body)
static void _cdecl destructor (const NewtonBody *body)
 Destructor callback.
static f32 OnRayCastPlacement (const NewtonBody *body, const dFloat *normal, int collisionID, void *userData, dFloat intersetParam)
 A static callback which is called when a ray cast hits something.
static f32 OnFloorCheckRayCast (const NewtonBody *body, const dFloat *normal, int collisionID, void *userData, dFloat intersetParam)
 To check in a raycast if it is the floor.

Private Attributes

IrrlichtDevice * m_device
 Irrlicht objects.
ICameraSceneNode * m_node
position2d< f32 > m_centerCursor
 The position of the center of the screen.
bool m_firstUpdate
f32 m_sensitivity
 Sensitivity of the camera.
f32 m_moveSpeed
 Speed of movement of the camera.
f32 m_maxStepSize
 The max stepping size of the camera, used for stairs.
array< SCameraKeyMapm_keyMap
 Key map for the cameras movement.
bool m_cursorKeys [4]
 An array for checking key press easily.

Static Private Attributes

static NewtonWorld * m_world
 Pointer to newton world.
static NewtonBody * m_body
 Pointer to the camera scene node and newton created body.
static NewtonBody * m_ground
 Pointer to the ground newton body.
static vector3df m_camForce
static vector3df m_bodySize
 A variable to store the size of the body.
static vector3df m_rayStart
 The start of the raycast.
static vector3df m_rayEnd
 The end of the raycast.


Constructor & Destructor Documentation

CPhysicsCamera::CPhysicsCamera (  ) 

Constructors and destructors of the camera class.

CPhysicsCamera::~CPhysicsCamera (  ) 


Member Function Documentation

void CPhysicsCamera::init ( IrrlichtDevice *  dev,
NewtonWorld *  world,
SPhysicsCamera camera 
)

Initialize physics for camera.

Set up local world and device variables.

Get properties from SPhysicsCamera struct.

void CPhysicsCamera::onEvent ( SEvent  event  ) 

On event callback for the camera.

A callback for events, this is called by irrlicht when there is a new event.

void CPhysicsCamera::update (  ) 

Camera update function for updating camera movement.

void CPhysicsCamera::setMaterial ( int  material  ) 

Apply a material on the current mesh.

void CPhysicsCamera::setKeyMap ( SCameraKeyMap kMap,
s32  kMapSize 
)

Set the keymap for camera movement.

void CPhysicsCamera::setGround ( NewtonBody *  grnd  ) 

Give a pointer to the ground, for stair detection system.

void CPhysicsCamera::setPosition ( vector3df  position  ) 

Set camera position.

void CPhysicsCamera::setRotation ( vector3df  rotation  ) 

Set camera rotation.

vector3df CPhysicsCamera::getPosition (  ) 

Get camera position.

vector3df CPhysicsCamera::getRotation (  ) 

Get camera rotation.

NewtonBody * CPhysicsCamera::getBody (  ) 

Get a pointer to the camera's newton body.

ICameraSceneNode * CPhysicsCamera::getCameraNode (  ) 

Get a pointer to the camera scene node.

void CPhysicsCamera::camSetTransform ( const NewtonBody *  body,
const float *  matrix 
) [static, private]

Newton callbacks.

void CPhysicsCamera::camApplyForce ( const NewtonBody *  body  )  [static, private]

void _cdecl CPhysicsCamera::destructor ( const NewtonBody *  body  )  [static, private]

Destructor callback.

f32 CPhysicsCamera::OnRayCastPlacement ( const NewtonBody *  body,
const dFloat *  normal,
int  collisionID,
void *  userData,
dFloat  intersetParam 
) [static, private]

A static callback which is called when a ray cast hits something.

f32 CPhysicsCamera::OnFloorCheckRayCast ( const NewtonBody *  body,
const dFloat *  normal,
int  collisionID,
void *  userData,
dFloat  intersetParam 
) [static, private]

To check in a raycast if it is the floor.


Member Data Documentation

NewtonWorld * CPhysicsCamera::m_world [static, private]

Pointer to newton world.

IrrlichtDevice* CPhysicsCamera::m_device [private]

Irrlicht objects.

NewtonBody * CPhysicsCamera::m_body [static, private]

Pointer to the camera scene node and newton created body.

ICameraSceneNode* CPhysicsCamera::m_node [private]

position2d<f32> CPhysicsCamera::m_centerCursor [private]

The position of the center of the screen.

NewtonBody * CPhysicsCamera::m_ground [static, private]

Pointer to the ground newton body.

vector3df CPhysicsCamera::m_camForce [static, private]

This variable carries the force which the camera moves to the force and torque event.

bool CPhysicsCamera::m_firstUpdate [private]

A boolean to check if this is the first time the camera is being updated.

vector3df CPhysicsCamera::m_bodySize [static, private]

A variable to store the size of the body.

f32 CPhysicsCamera::m_sensitivity [private]

Sensitivity of the camera.

f32 CPhysicsCamera::m_moveSpeed [private]

Speed of movement of the camera.

vector3df CPhysicsCamera::m_rayStart [static, private]

The start of the raycast.

vector3df CPhysicsCamera::m_rayEnd [static, private]

The end of the raycast.

f32 CPhysicsCamera::m_maxStepSize [private]

The max stepping size of the camera, used for stairs.

array<SCameraKeyMap> CPhysicsCamera::m_keyMap [private]

Key map for the cameras movement.

bool CPhysicsCamera::m_cursorKeys[4] [private]

An array for checking key press easily.


The documentation for this class was generated from the following files:
Generated on Sun Apr 15 00:25:18 2007 for IPhysics by  doxygen 1.5.1-p1