| addBallSocketJoint(SPhysicsBallSocketJoint *joint) | CPhysics | |
| addCamera(SPhysicsCamera *camera) | CPhysics | |
| addCar(SPhysicsCar *car) | CPhysics | |
| addCorkscrewJoint(SPhysicsCorkscrewJoint *joint) | CPhysics | |
| addEntity(SPhysicsPrimitive *primitive) | CPhysics | |
| addEntity(IPhysicsBaseEntity *first,...) | CPhysics | |
| addEntity(SPhysicsTerrain *terrain) | CPhysics | |
| addEntity(SPhysicsStaticMesh *staticMesh) | CPhysics | |
| addEntity(SPhysicsMesh *mesh) | CPhysics | |
| addEntity(SPhysicsSerializedEntity *mesh) | CPhysics | |
| addHingeJoint(SPhysicsHingeJoint *joint) | CPhysics | |
| addPulley(SPhysicsPulley *pulley) | CPhysics | |
| addSliderJoint(SPhysicsSliderJoint *joint) | CPhysics | |
| addUniversalJoint(SPhysicsUniversalJoint *joint) | CPhysics | |
| addUpVectorJoint(SPhysicsUpVector *upVector) | CPhysics | |
| close() | CPhysics | |
| CPhysics() | CPhysics | |
| debug(bool enable) | CPhysics | |
| doLog(bool doLog, bool doEcho, bool path) | CPhysics | |
| forEachBodyDo(NewtonBodyIterator callback) | IPhysicsWorld | |
| forEachBodyInBoxDo(aabbox3d< f32 > box, NewtonBodyIterator callback) | IPhysicsWorld | |
| freezeEntity(IPhysicsBaseEntity *entity) | IPhysicsWorld | |
| getFromFile(void *serializeHandle, void *buffer, size_t size) | CPhysics | [private, static] |
| getMaterialManager() | CPhysics | |
| getTimeStep() | IPhysicsWorld | |
| getVersion() | IPhysicsWorld | |
| getWorld() | IPhysicsWorld | |
| init(IrrlichtDevice *dev) | CPhysics | |
| IPhysicsWorld() | IPhysicsWorld | |
| m_camEntity | CPhysics | [private] |
| m_device | CPhysics | [private, static] |
| m_entityList | CPhysics | [private] |
| m_isCam | CPhysics | [private] |
| m_log | CPhysics | [private] |
| m_materialManager | CPhysics | [private] |
| m_oldTime | CPhysics | [private] |
| m_showDebug | CPhysics | [private] |
| m_timer | CPhysics | [private] |
| m_timestepAccumulator | CPhysics | [private] |
| m_updateMode | CPhysics | [private] |
| m_updatesPerSecond | CPhysics | [private] |
| m_world | IPhysicsWorld | [protected] |
| manualUpdate(f32 timeStep) | IPhysicsWorld | |
| NewtonDebugBody(const NewtonBody *body) | CPhysics | [private, static] |
| NewtonDebugCollision(const NewtonBody *body, int vertexCount, const float *FaceArray, int id) | CPhysics | [private, static] |
| setEntityLeaveWorldEvent(NewtonBodyLeaveWorld callback) | IPhysicsWorld | |
| setFrictionModel(ENUMERATED_FRICTION_MODEL frictionModel) | IPhysicsWorld | |
| setMinimumFrameRate(f32 frameRate) | IPhysicsWorld | |
| setPlatformArchitecture(ENUMERATED_PLATFORM_ARCHITECTURE platformArchitecture) | IPhysicsWorld | |
| setSolverModel(ENUMERATED_SOLVER_MODEL solverModel) | IPhysicsWorld | |
| setUpdateMode(PHYSICS_UPDATE_MODE updateMode) | CPhysics | |
| setUpdatesPerSecond(s32 updatesPerSecond) | CPhysics | |
| setUpRigidBody(NewtonBody *body, NewtonCollision *collision, SPhysicsAttributes *attributes) | CPhysics | [private] |
| setWorldSize(vector3df min, vector3df max) | IPhysicsWorld | |
| throwTestCube(ICameraSceneNode *cam, f32 size, f32 mass, f32 velocity) | CPhysics | |
| throwTestCube(CPhysicsCamera *camEntity, f32 size, f32 mass, f32 velocity) | CPhysics | |
| throwTestCube(CPhysicsCamera *camEntity) | CPhysics | |
| throwTestSphere(ICameraSceneNode *cam, f32 size, f32 mass, f32 velocity) | CPhysics | |
| throwTestSphere(CPhysicsCamera *camEntity, f32 size, f32 mass, f32 velocity) | CPhysics | |
| throwTestSphere(CPhysicsCamera *camEntity) | CPhysics | |
| unfreezeEntity(IPhysicsBaseEntity *entity) | IPhysicsWorld | |
| update() | CPhysics | |
| update(f32 timestep_ms) | CPhysics | |
| ~CPhysics() | CPhysics | |
| ~IPhysicsWorld() | IPhysicsWorld | |