| camApplyForce(const NewtonBody *body) | CPhysicsCamera | [private, static] |
| camSetTransform(const NewtonBody *body, const float *matrix) | CPhysicsCamera | [private, static] |
| CPhysicsCamera() | CPhysicsCamera | |
| destructor(const NewtonBody *body) | CPhysicsCamera | [private, static] |
| getBody() | CPhysicsCamera | |
| getCameraNode() | CPhysicsCamera | |
| getPosition() | CPhysicsCamera | |
| getRotation() | CPhysicsCamera | |
| init(IrrlichtDevice *dev, NewtonWorld *world, SPhysicsCamera *camera) | CPhysicsCamera | |
| m_body | CPhysicsCamera | [private, static] |
| m_bodySize | CPhysicsCamera | [private, static] |
| m_camForce | CPhysicsCamera | [private, static] |
| m_centerCursor | CPhysicsCamera | [private] |
| m_cursorKeys | CPhysicsCamera | [private] |
| m_device | CPhysicsCamera | [private] |
| m_firstUpdate | CPhysicsCamera | [private] |
| m_ground | CPhysicsCamera | [private, static] |
| m_keyMap | CPhysicsCamera | [private] |
| m_maxStepSize | CPhysicsCamera | [private] |
| m_moveSpeed | CPhysicsCamera | [private] |
| m_node | CPhysicsCamera | [private] |
| m_rayEnd | CPhysicsCamera | [private, static] |
| m_rayStart | CPhysicsCamera | [private, static] |
| m_sensitivity | CPhysicsCamera | [private] |
| m_world | CPhysicsCamera | [private, static] |
| onEvent(SEvent event) | CPhysicsCamera | |
| OnFloorCheckRayCast(const NewtonBody *body, const dFloat *normal, int collisionID, void *userData, dFloat intersetParam) | CPhysicsCamera | [private, static] |
| OnRayCastPlacement(const NewtonBody *body, const dFloat *normal, int collisionID, void *userData, dFloat intersetParam) | CPhysicsCamera | [private, static] |
| setGround(NewtonBody *grnd) | CPhysicsCamera | |
| setKeyMap(SCameraKeyMap *kMap, s32 kMapSize) | CPhysicsCamera | |
| setMaterial(int material) | CPhysicsCamera | |
| setPosition(vector3df position) | CPhysicsCamera | |
| setRotation(vector3df rotation) | CPhysicsCamera | |
| update() | CPhysicsCamera | |
| ~CPhysicsCamera() | CPhysicsCamera | |