| applyRagDollForceAndTorqueEvent(const NewtonBody *body) | IPhysicsRagdoll | [private, static] |
| buildRagDoll(NewtonRagDoll *ragDoll, NewtonRagDollBone *parentDollBone, ISceneNode *bone, int id) | IPhysicsRagdoll | [private] |
| init(NewtonWorld *world, IrrlichtDevice *dev, SPhysicsRagdoll *doll) | IPhysicsRagdoll | |
| IPhysicsRagdoll() | IPhysicsRagdoll | |
| m_device | IPhysicsRagdoll | [private] |
| m_partsList | IPhysicsRagdoll | [private] |
| m_ragdoll | IPhysicsRagdoll | [private] |
| m_world | IPhysicsRagdoll | [private] |
| setRagDollTransform(const NewtonRagDollBone *bone) | IPhysicsRagdoll | [private, static] |
| ~IPhysicsRagdoll() | IPhysicsRagdoll |
1.5.1-p1