| addBodyImpulse(vector3df pointDeltaVeloc, vector3df pointPosit) | IPhysicsBodyModifier | |
| addForce(vector3df force) | IPhysicsBodyModifier | |
| addTorque(vector3df torque) | IPhysicsBodyModifier | |
| calculateCentreOfMass() | CPhysicsEntity | [virtual] |
| calculateInertia() | CPhysicsEntity | [virtual] |
| calculateVolume() | CPhysicsEntity | [virtual] |
| CPhysicsEntity() | CPhysicsEntity | |
| createConvexHullModifier() | CPhysicsEntity | [virtual] |
| destructor(const NewtonBody *body) | CPhysicsEntity | [protected, static] |
| enableCoriolisForcesMode(bool mode) | IPhysicsBodyModifier | |
| forceAdd | IPhysicsBodyModifier | |
| forceSet | IPhysicsBodyModifier | |
| forEachPolygonDo(NewtonCollisionIterator callback) | IPhysicsBodyModifier | |
| getAABB() | IPhysicsBodyModifier | |
| getAngularDamping() | IPhysicsBodyModifier | |
| getAutofreeze() | IPhysicsBodyModifier | |
| getBody() | CPhysicsEntity | [virtual] |
| getCenterOfMass() | IPhysicsBodyModifier | |
| getCollision() | IPhysicsBodyModifier | |
| getContinuousCollisionMode() | IPhysicsBodyModifier | |
| getForce() | IPhysicsBodyModifier | |
| getForceAndTorqueCallback() | IPhysicsBodyModifier | |
| getFreezeOmega() | IPhysicsBodyModifier | |
| getFreezeSpeed() | IPhysicsBodyModifier | |
| getInertia() | IPhysicsBodyModifier | |
| getInvInertia() | IPhysicsBodyModifier | |
| getInvMass() | IPhysicsBodyModifier | |
| getJointRecursiveCollision() | IPhysicsBodyModifier | |
| getLinearDamping() | IPhysicsBodyModifier | |
| getMass() | IPhysicsBodyModifier | |
| getMaterial() | IPhysicsBodyModifier | |
| getMatrix() | CPhysicsEntity | [virtual] |
| getNode() | CPhysicsEntity | [virtual] |
| getOmega() | IPhysicsBodyModifier | |
| getPosition() | CPhysicsEntity | [virtual] |
| getRotation() | CPhysicsEntity | [virtual] |
| getScale() | CPhysicsEntity | [virtual] |
| getSize() | CPhysicsEntity | |
| getSleepingState() | IPhysicsBodyModifier | |
| getTorque() | IPhysicsBodyModifier | |
| getUserID() | CPhysicsEntity | [virtual] |
| getVelocity() | IPhysicsBodyModifier | |
| getWorld() | IPhysicsBodyModifier | |
| init(NewtonWorld *world, NewtonBody *body, ISceneNode *node, CLog *logger) | CPhysicsEntity | |
| IPhysicsBodyModifier() | IPhysicsBodyModifier | |
| m_body | IPhysicsBodyModifier | [protected] |
| m_compoundArray | CPhysicsEntity | [protected] |
| m_log | CPhysicsEntity | [protected] |
| m_modifier | CPhysicsEntity | [protected] |
| m_node | CPhysicsEntity | [protected] |
| m_size | CPhysicsEntity | [protected] |
| m_world | CPhysicsEntity | [protected] |
| serialize(stringc file) | CPhysicsEntity | [virtual] |
| setAngularDamping(vector3df angularDamp) | IPhysicsBodyModifier | |
| setAutoactiveCallback(NewtonBodyActivationState callback) | IPhysicsBodyModifier | |
| setAutofreeze(bool state) | IPhysicsBodyModifier | |
| setCenterOfMass(vector3df center) | IPhysicsBodyModifier | |
| setCollision(NewtonCollision *collision) | IPhysicsBodyModifier | |
| setContinuousCollisionMode(bool state) | IPhysicsBodyModifier | |
| setDestructorCallback(NewtonBodyDestructor callback) | IPhysicsBodyModifier | |
| setForce(vector3df force) | IPhysicsBodyModifier | |
| setForceAndTorqueCallback(NewtonApplyForceAndTorque callback) | IPhysicsBodyModifier | |
| setFreezeTreshold(f32 freezeSpeed, f32 freezeOmega, int framesCount) | IPhysicsBodyModifier | |
| setJointRecursiveCollision(bool state) | IPhysicsBodyModifier | |
| setLinearDamping(f32 linearDamp) | IPhysicsBodyModifier | |
| setMassMatrix(f32 mass, vector3df inertia) | IPhysicsBodyModifier | |
| setMaterial(int material) | CPhysicsEntity | [virtual] |
| setMatrix(matrix4 matrix) | CPhysicsEntity | [virtual] |
| setMatrixRecursive(matrix4 matrix) | IPhysicsBodyModifier | |
| setOmega(vector3df omega) | IPhysicsBodyModifier | |
| setPosition(vector3df position) | CPhysicsEntity | [virtual] |
| setRotation(vector3df rotation) | CPhysicsEntity | [virtual] |
| setScale(vector3df scale) | CPhysicsEntity | [virtual] |
| setTorque(vector3df torque) | IPhysicsBodyModifier | |
| setTransformCallback(NewtonSetTransform callback) | IPhysicsBodyModifier | |
| setUserID(int id) | CPhysicsEntity | [virtual] |
| setVelocity(vector3df velocity) | IPhysicsBodyModifier | |
| torqueAdd | IPhysicsBodyModifier | |
| torqueSet | IPhysicsBodyModifier | |
| waterBody | CPhysicsEntity | |
| writeToFile(void *serializeHandle, const void *buffer, size_t size) | CPhysicsEntity | [protected, static] |
| ~CPhysicsEntity() | CPhysicsEntity | |
| ~IPhysicsBodyModifier() | IPhysicsBodyModifier | |