CPhysicsCar Member List

This is the complete list of members for CPhysicsCar, including all inherited members.

addBodyImpulse(vector3df pointDeltaVeloc, vector3df pointPosit)IPhysicsBodyModifier
addForce(vector3df force)IPhysicsBodyModifier
addTorque(vector3df torque)IPhysicsBodyModifier
assembleCarPhysics(SPhysicsCar *car, NewtonWorld *world)CPhysicsCar
cap(f32 limit, f32 *target, bool positiveAndNegative)CPhysicsCar [protected]
CPhysicsCar()CPhysicsCar
enableCoriolisForcesMode(bool mode)IPhysicsBodyModifier
forceAddIPhysicsBodyModifier
forceSetIPhysicsBodyModifier
forEachPolygonDo(NewtonCollisionIterator callback)IPhysicsBodyModifier
getAABB()IPhysicsBodyModifier
getAngularDamping()IPhysicsBodyModifier
getAutofreeze()IPhysicsBodyModifier
getBody()CPhysicsCar [virtual]
getCenterOfMass()IPhysicsBodyModifier
getCollision()IPhysicsBodyModifier
getContinuousCollisionMode()IPhysicsBodyModifier
getForce()IPhysicsBodyModifier
getForceAndTorqueCallback()IPhysicsBodyModifier
getFreezeOmega()IPhysicsBodyModifier
getFreezeSpeed()IPhysicsBodyModifier
getInertia()IPhysicsBodyModifier
getInvInertia()IPhysicsBodyModifier
getInvMass()IPhysicsBodyModifier
getJointRecursiveCollision()IPhysicsBodyModifier
getLinearDamping()IPhysicsBodyModifier
getMass()IPhysicsBodyModifier
getMaterial()IPhysicsBodyModifier
getMatrix()IPhysicsBodyModifier
getNode()CPhysicsCar [virtual]
getOmega()IPhysicsBodyModifier
getPosition()CPhysicsCar [virtual]
getRotation()CPhysicsCar [virtual]
getScale()CPhysicsCar [virtual]
getSleepingState()IPhysicsBodyModifier
getTorque()IPhysicsBodyModifier
getVehicleJoint()CPhysicsCar
getVelocity()IPhysicsBodyModifier
getWorld()IPhysicsBodyModifier
IPhysicsBodyModifier()IPhysicsBodyModifier
m_bodyIPhysicsBodyModifier [protected]
m_carBodyCPhysicsCar [protected]
m_carNodeCPhysicsCar [protected]
m_maxBrakesCPhysicsCar [protected]
m_maxSteerAngleCPhysicsCar [protected]
m_maxTorqueCPhysicsCar [protected]
m_vehicleJointCPhysicsCar [protected]
m_vehicleSpeedCPhysicsCar [protected]
m_worldCPhysicsCar [protected]
setAngularDamping(vector3df angularDamp)IPhysicsBodyModifier
setAutoactiveCallback(NewtonBodyActivationState callback)IPhysicsBodyModifier
setAutofreeze(bool state)IPhysicsBodyModifier
setBrakes(f32 brakes)CPhysicsCar
setBrakesPercent(f32 brakesPercent)CPhysicsCar [virtual]
setCenterOfMass(vector3df center)IPhysicsBodyModifier
setCollision(NewtonCollision *collision)IPhysicsBodyModifier
setContinuousCollisionMode(bool state)IPhysicsBodyModifier
setDestructorCallback(NewtonBodyDestructor callback)IPhysicsBodyModifier
setForce(vector3df force)IPhysicsBodyModifier
setForceAndTorqueCallback(NewtonApplyForceAndTorque callback)IPhysicsBodyModifier
setFreezeTreshold(f32 freezeSpeed, f32 freezeOmega, int framesCount)IPhysicsBodyModifier
setJointRecursiveCollision(bool state)IPhysicsBodyModifier
setLinearDamping(f32 linearDamp)IPhysicsBodyModifier
setMassMatrix(f32 mass, vector3df inertia)IPhysicsBodyModifier
setMaterial(int material)IPhysicsBodyModifier
setMatrix(matrix4 matrix)IPhysicsBodyModifier
setMatrixRecursive(matrix4 matrix)IPhysicsBodyModifier
setOmega(vector3df omega)IPhysicsBodyModifier
setPosition(vector3df position)CPhysicsCar [virtual]
setRotation(vector3df rotation)CPhysicsCar [virtual]
setScale(vector3df scale)CPhysicsCar [virtual]
setSteering(f32 steerangle)CPhysicsCar
setSteeringPercent(f32 steeringPercent)CPhysicsCar [virtual]
setThrottlePercent(f32 throttlePercent)CPhysicsCar [virtual]
setTorque(f32 torque)CPhysicsCar
IPhysicsCar::setTorque(vector3df torque)IPhysicsBodyModifier
setTransformCallback(NewtonSetTransform callback)IPhysicsBodyModifier
setVehicleSpeed(f32 speed)CPhysicsCar
setVelocity(vector3df velocity)IPhysicsBodyModifier
torqueAddIPhysicsBodyModifier
torqueSetIPhysicsBodyModifier
wheel_FLCPhysicsCar
wheel_FRCPhysicsCar
wheel_RLCPhysicsCar
wheel_RRCPhysicsCar
~CPhysicsCar()CPhysicsCar
~IPhysicsBodyModifier()IPhysicsBodyModifier


Generated on Sun Apr 15 00:25:18 2007 for IPhysics by  doxygen 1.5.1-p1