IrrSetNodeAnimationFrame

section index

## NAME

IrrSetNodeAnimationFrame - Sets the current frame number

## SYNOPSIS

IrrSetNodeAnimationFrame(*node.l,frameNr.l)

## INPUTS

*node.l | - | pointer to a 'Animated' scene node.
frameNr.l | - | Number of the frame to let the animation be started from. The frame number must be a valid frame number of the Mesh used by this scene node.

## FUNCTION

Sets the current frame number. From now on the animation is played from this frame.

## EXAMPLE

       IrrGetNodeAnimationFrame(*node.l)

## RESULT

nothing