IrrAddParticleSystemExtToScene

section index

## NAME

IrrAddParticleSystemExtToScene - Adds a Extended Particle-System to the SceneManager

## SYNOPSIS

*ParticleSystemSceneNode.l = IrrAddParticleSystemExtToScene(bDefaultemitter.l)

## FUNCTION

Creates a default working point emitter which emitts some particles. Set this to #True to see a particle system in action. If set to #False, you'll have to set the emitter you want In difference to the IrrAddParticleSystemToScene(), the Extended Particle-System offers much more possibilities to control and manipulate the Particles. there are now things like rotation, scaling, aligning possible. Ther are also some special functions rely to the extended ParticleSystem

## INPUTS

bDefaultemitter.l | - | Use DefaultEmitter (#True or #False)

## RESULT

Pointer to a SceneNode

## EXAMPLE

        *ps_node.l = IrrAddParticleSystemToScene(#True)