IrrKlangSoundIsLooped

section index

## NAME

IrrKlangSoundIsLooped - returns if the sound has been started to play looped

## SYNOPSIS

bool.l = IrrKlangSoundIsLooped(*sound.l)

## INPUTS

*sound.l | - | pointer to Sound that is started via IrrKlangPlay2D() or IrrKlangPlay3D()

## FUNCTION

returns if the sound has been started to play looped

## RESULT

#True if the Sound play looped

## EXAMPLE

       bool.l = IrrKlangSoundIsLooped(*sound)