Physics

section index

## NAME

Using the Physics-Engine

## DESCRIPTION

This IrrlichtWrapper enabvles you to use the great physics-engine with irrlicht. But ther is something to know about the details.... As 'Physics-Layer' we using IPhysics, that covers some of the Newton- Features and is made to use it with Irrlicht. At the Moment we offer some function to use Static and dynamic meshes. Missing at the Moment are Joints, Sliders ect. If you use the Physics-Enmgine, you have also to use/deliver the newton.dll ! The Use of the Physics are really easy. Take a look at the Physics-Examples to get an idea of what possible.

Contents=

- IrrPhysicsAddDynamicCube
- IrrPhysicsAddDynamicSphere
- IrrPhysicsAddMesh
- IrrPhysicsAddStaticCube
- IrrPhysicsAddStaticMesh
- IrrPhysicsAddStaticSphere
- IrrPhysicsAddTerrain
- IrrPhysicsClose
- IrrPhysicsInit
- IrrPhysicsUpdate
- Physics