IrrGetNodeAbsolutePosition

section index

## NAME

IrrGetNodeAbsolutePosition - Get absolute position of the Node

## SYNOPSIS

IrrGetNodeAbsolutePosition(*node.l, *x.f, *y.f, *z.f)

## INPUTS

*node.l | - | pointer to a Scene Node
*x.f,*y.f,*z.f | - | pointer to floats where the absolute position is stored

## FUNCTION

Get the absolute position of the Node. It is important to know, that the result of this function is stored in the input-variables ! See the Example below.

## EXAMPLE

       IrrGetNodeAbsolutePosition(*myNode, @myX.f,@myY.f,@myZ.f,)
       Debug("X="+strf(myX) )
       Debug("Y="+strf(myY) )
       Debug("Z="+strf(myX) )

## RESULT

nothing