Scene

section index

## NAME

Scene-Functions

## DESCRIPTION

With these functions you can easily load and add scene-Nodes. There are some SceneNodes BuiltIn, like Cube, Sphere, Cylinder. Also you can add a SkyBox or SkyDome, a Terrain , Water and more. It is important to undertand, that some Function returns Pointers to Objects (e.g. SceneNodes). You have to check the Return-Values befor you use this Object-Pointers in other functions. the most functions don't check rthe validity of the input-parameters. So mafter Creat a SceneNode, check if the value unequal #Null, to make sure ther is a Object behind that pointer ! You will find here also Function to access the SceneNode-Tree. You can make look up for SceneNodes by Name or Id. More Functions for the Scenenodes are under /nodes.

Contents=

- IrrAddBillBoardToScene
- IrrAddConeSceneNode
- IrrAddCubeSceneNode
- IrrAddCylinderSceneNode
- IrrAddDiamondSceneNode
- IrrAddEmptySceneNode
- IrrAddHillPlaneMesh
- IrrAddHillPlaneSceneNode
- IrrAddLensFlareSceneNode
- IrrAddMeshToScene
- IrrAddMeshToSceneAsOcttree
- IrrAddParticleSystemExtToScene
- IrrAddParticleSystemToScene
- IrrAddPlaneSceneNode
- IrrAddSkyBoxToScene
- IrrAddSkyDomeToScene
- IrrAddSphereSceneNode
- IrrAddTextSceneNode
- IrrAddWaterSceneNode
- IrrClearScene
- IrrGetMeshIndices
- IrrGetRootSceneNode
- IrrGetSceneNodeFromId
- IrrGetSceneNodeFromName
- IrrLoadScene
- IrrSaveScene
- IrrSetFog
- IrrSetShadowColor
- Scene