IrrGetToTargetPitchRoll

section index

## NAME

IrrGetToTargetPitchRoll - get the material count

## SYNOPSIS

IrrGetToTargetPitchRoll(*sourceNode.l, *targetNode.l, *x.f, *y.f, *z.f)

## INPUTS

*sourceNode.l | - | pointer to a Scene Node that act as Source (maybe the Rocket)
*targetNode.l | - | pointer to a Scene Node to point at (maybe a enemy)
*x.f,*y.f,*z.f | - | targetPitchRoll : delta pitch (x) and delta roll (z) values to the target

## FUNCTION

guided missile steering helper function

## EXAMPLE

       IrrGetToTargetPitchRoll(*rocketNode,*destinationNode, @x.f,@y.f,@z.f )

## RESULT

nothing

## NOTES

This wraps a Mathod, found in the Irrlicht-Forum Author of the Method is : Xaron