IrrSetNodeAllMaterialSpecularColor

section index

## NAME

IrrSetNodeAllMaterialSpecularColor - change the Specular

## SYNOPSIS

IrrSetNodeAllMaterialSpecularColor(*node.l, alpha.l, red.l, green.l, blue.l)

## INPUTS

*Node.l | - | pointer to a Scene Node
alpha.l,red.l,green.l,blue.l | - | new Specular Color

## FUNCTION

Sometimes you want to change the Specular-Color for all matrials of a node, so you can use this Function instead walking self through each material.

## EXAMPLE

       IrrSetNodeAllMaterialSpecularColor(*node,128,128,128,128)

## RESULT

nothing

## NOTES