IrrSetNodeAllMaterialDiffuseColor

section index

## NAME

IrrSetNodeAllMaterialDiffuseColor - change the Shinines

## SYNOPSIS

IrrSetNodeAllMaterialDiffuseColor(*node.l, alpha.l, red.l, green.l, blue.l)

## INPUTS

*Node.l | - | pointer to a Scene Node
alpha.l,red.l,green.l,blue.l | - | new Diffuse Color

## FUNCTION

Sometimes you want to change the Diffuse-Color for all matrials of a node, so you can use this Function instead walking self through each material.

## EXAMPLE

       IrrSetNodeAllMaterialDiffuseColor(*node,128,128,128,128)

## RESULT

nothing

## NOTES