IrrAnimSpriteSetLoop

section index

## NAME

IrrAnimSpriteSetLoop - Set animation to loop / no loop

## SYNOPSIS

IrrAnimSpriteSetLoop(*animNode.l, looped.l)

## FUNCTION

Set Animation to Loop / no Loop

## INPUTS

*animNode.l | - | a valid pointer to a AnimSpriteSceneNode (created before with IrrAddAnimSprite())
looped.l | - | #True if the Animation play looped

## RESULT

nothing

## EXAMPLE

       IrrAnimSpriteSetLoop(*animspritenode, #True)