IrrRemoveMesh

section index

## NAME

IrrRemoveMesh - remove a mesh

## SYNOPSIS

IrrRemoveMesh(*mesh.l)

## FUNCTION

remove a loaded mesh from the scene cache useful if you are dealing with large numbers of meshes that you dont want cached in memory at the same time (for example when swapping between BSP maps for levels)

## INPUTS

*mesh.l | - | pointer to a loaded/catched or created Mesh.

## RESULT

nothing