IrrSetNodeVisibility

section index

## NAME

IrrSetNodeVisibility - set whether a node is visible or not

## SYNOPSIS

IrrSetNodeVisibility(*node.l, bVisible.l)

## INPUTS

*node.l | - | pointer to a Scene Node
bVisible.l | - | if set to #True, the Node is Visible, otherwise not.

## FUNCTION

Sets if the node should be visible or not. All children of this node won't be visible too.

## EXAMPLE

       IrrSetNodeVisibility(*Node.l,#False)

## RESULT

nothing