IrrAddParticleSystemToScene

section index

## NAME

IrrAddParticleSystemToScene - Adds a Particle-System to the SceneManager

## SYNOPSIS

*ParticleSystemSceneNode.l = IrrAddParticleSystemToScene(bDefaultemitter.l)

## FUNCTION

Creates a default working point emitter which emitts some particles. Set this to #True to see a particle system in action. If set to #False, you'll have to set the emitter you want

## INPUTS

bDefaultemitter.l | - | Use DefaultEmitter (#True or #False)

## RESULT

Pointer to a SceneNode

## EXAMPLE

        *ps_node.l = IrrAddParticleSystemToScene(#True)