IrrAnimSpriteSetPosition

section index

## NAME

IrrAnimSpriteSetPosition - Set the Position of the Anim-Sprite

## SYNOPSIS

IrrAnimSpriteSetPosition(*animNode.l, x.l, y.l, x2.l, y2.l)

## FUNCTION

Set the Position of the Anim-Sprite

## INPUTS

*animNode.l | - | a valid pointer to a AnimSpriteSceneNode (created before with IrrAddAnimSprite())
x.l,y.l,x2.l,y2.l | - | rect of the position

## RESULT

nothing

## EXAMPLE

       IrrAnimSpriteSetPosition(*animspritenode,10,10, 200,200)