IrrGetCollisionGroupFromBox

section index

## NAME

IrrGetCollisionGroupFromBox - creates a collision selector from triangles in a nodes bounding box

## SYNOPSIS

*selector = IrrGetCollisionGroupFromBox( *ptr2IrrSceneNode)

## FUNCTION

Creates a collision object from triangles in a node defined by the nodes bounding box.

## INPUTS

*SceneNode | - | Poinnter to a SceneNode

## RESULT

A Pointer to a Scelector for the BoundeBox.

## EXAMPLE

        *ObjectSelector = IrrGetCollisionGroupFromBox( *myNode )