IrrSetNodeAllMaterialShininess

section index

## NAME

IrrSetNodeAllMaterialShininess - change the Shinines

## SYNOPSIS

IrrSetNodeAllMaterialShininess(*node.l, shininess.f)

## INPUTS

*Node.l | - | pointer to a Scene Node
shininess.f | - | new value for Shininess

## FUNCTION

Sometimes you want to change the Shininess for all matrials of a node, so you can use this Function instead walking self through each material.

## EXAMPLE

       IrrSetNodeAllMaterialShininess(*node,20.00)

## RESULT

nothing

## NOTES