IrrAddChildToParent

section index

## NAME

IrrAddChildToParent - Get the Joint as Node

## SYNOPSIS

IrrAddChildToParent(*nodeChild.l, *nodeParent)

## INPUTS

*nodeChild.l | - | pointer to a Scene Node
*nodeParent.l | - | pointer to a Scene Node

## FUNCTION

Adds a child to this scene node. If the scene node already has got a parent, it is removed from there as child.

## EXAMPLE

       *handNode.l = IrrGetB3DJointNode(*myNode, "LeftHand")
       IrrAddChildToParent(*weaponNode.l,*handNode.l)

## RESULT

nothing