IrrSetNodeAnimationRange

section index

## NAME

IrrSetNodeAnimationRange - set the frames to playback in the animation

## SYNOPSIS

IrrSetNodeAnimationRange(*node.l, iStart.l, iEnd.l)

## INPUTS

*node.l | - | pointer to a 'Animated' scene node.
iStart.l | - | Start frame number of the loop
iEnd.l | - | End frame number of the loop

## FUNCTION

Sets the frame numbers between the animation is looped. The default is 0 - MaximalFrameCount of the mesh

## EXAMPLE

       IrrSetNodeAnimationRange(*node.l, 0,10)

## RESULT

Returns true if successful, false if not.